• 3dbg
    Unity3D Expert

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  • slidebg1

Unity3D

As a seasoned Unity3D developer, I have dedicated my entire career to this platform. Over the years, delivered innovative projects. Whether working on simulations, engaging interactive experiences, or games, I have always found creative ways to leverage the full potential of Unity3D, making the most out of this versatile and dynamic tool.

Flexibility

As a game developer, I have a diverse skill set, such as 3D modelling, photo editing, sound design, video editing, and, most important, curiosity. However, my focus was on programming, I used C#, JS, HTML and PHP for most of my projects, at a time were unity barely had an HTML package function.

Diversity

I come from another country, another market, with different constructive ideas. My work as a freelancer working with clients from around the globe, who also had English as a second language, gave me a globalist perspective on game design.

Natural team player

With a relaxed demeanor, a positive attitude and a knack for parallel thinking, I ensure that each project is completed to the highest standard, without any ego standing in the way of progress.

Lock n Drop Bracket Racing

A bracket racing drag race game. I contribute as lead developer for this project. I'm responsible for refactoring the whole game and adding features such as AI and Multiplayer support

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VT8 Simulation

A digital panel simulator for industrial applications. This tool equips students with the skills needed to operate 20 distinct different panels, all guided by exercises and tests designed in collaboration with a national level company. All the panels have their logic reproduced in-game, as well as their free operation

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Run Febatista!

A commission for a Brazilian YouTuber, I developed a range of features for the project including Facebook integration, missions, in-app purchases, push notifications, and account and leaderboard systems. I also improved and ported the existing code to both Android and iOS platforms

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Virtualization for the Krumlov museum on Czech republic

I designed an application for use in the kiosks of a Czechoslovakian museum. The application features two immersive 360º panoramas, a highly detailed 3D village model, and seamless integration of video content. This solution provides visitors with a dynamic and interactive experience, offering a unique and engaging way to explore and learn about the Viking-age city found in the region.

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Julia Silva

Commissioned by another Brazilian YouTuber to create their game. I was responsible for coding features such as Facebook integration, missions, in-app purchases, push notifications, account system, leaderboard system, and rehauling the existing code. The app was available on both Android and iOS platforms.

Rona

This prototype uses Unity3D to generate a graphical interface to manage an Amazon Web Services network. Each building is the representation of a router, each street a subnet and the islands are VPCs. I developed the algorithm that fetches information from Amazon and generates this map, from which you can control each router.

Xsette

I was commissioned to create a front end for a secure encrypted sharing application using Unity3D. My part in this project included a user-friendly account system, a visually appealing graphic interface, and a multi-platform file system capable of retrieving files from a variety of popular operating systems including Windows, OSX, iOS, and Android. The result is a versatile and secure platform that allows users to share their files.

Hospital

I was commissioned by the Universität zu Köln to create a medical simulator prototype. Designed for use in both instruction and evaluation of students, this solution integrates real medical videos, diagnostic images, and scripted dialogue to create an immersive learning experience.